I can't stop thinking about the potential for improved NPC behavior/reactions, and what it could mean for each playthrough
In the opening mission from the extended look, until we see Raymond in the apartment, it's from the gameplay perspective and not a cutscene. What if the mission is only governed by character objectives, with only a handful of "scripted" lines triggered by certain things, while the rest plays out uniquely in every playthrough? The lookout announcing Jason & Lucia approaching; "yooo, crackheads!" could be one of a dozen different lines we hear on each playthrough. In RDR2 you could have short conversations with NPCs, but it didn't take long to exhaust the 3ish responses b