We're 59 days away. What's something you DON'T want GTA 6 to copy from RDR2?
RDR2 is one of my favorite examples of what Rockstar can do with a detailed open world, and there's a lot from it I'd love to see influence GTA 6. But not everything that works in Red Dead necessarily works in GTA. For me, GTA still needs to move faster. I want the detailed world, NPC behavior, random encounters and exploration—but I don't necessarily want every routine action slowed down for realism. So if you could choose: What's one thing from RDR2 you're bringing into GTA 6, and one thing you're leaving behind?