Speculation: GTA 6 will be always-online (and might be delayed further) to counter the spike in piracy
Given how fast game piracy and console exploits (like PS5 hypervisors/jailbreaks) have accelerated recently, I wouldn't be surprised at all if Rockstar pivots to requiring an always-online connection even for GTA 6's single-player mode. If full AAA releases are getting bypassed immediately on PC and console locks are breaking down faster than ever, Take-Two and Rockstar have way too much riding on this $2B+ budget to risk a Day-1 leak or instant pirate repack. Enforcing server-side authorization or heavy online checks seems like the most predictable move a major publisher would make right no