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Impressed with the incapacitation mechanic

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Impressed with the incapacitation mechanic

Depending on the environment and the area damaged, even normal hit markers can soft-incapacitate enemies. In the traphouse, the enemy had momentum when they were shot and carried that into their "hot feet" damage animation, causing them to fall over and slam into a chair. In the skyscraper, the enemy was standing still and was shot in the hand/chest area, so he only received a minor stun. I wonder if yellow incapacitated enemies will be able to shoot from a downed state if they are allowed time to recover, kind of like those death-shots in GTA IV.

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