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Any word on the ragdoll physics?

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Any word on the ragdoll physics?

We’ve seen some looks at the gunplay and you can see how the npcs respond to headshots mainly (looks good) , but is there any in depth discussions from the previews that go into further detail? I really want to see a return to GTA IV / RDR1 euphoria. I know that with this higher resolution title that simply copy and pasting the older physics into GTA 6 will look awkward, so I’m hoping that we get something that mirrors the older titles responsiveness compared to GTA 5.

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