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Highly adaptive dialogue in cutscenes based on playthrough?

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Highly adaptive dialogue in cutscenes based on playthrough?

Was rewatching the extended look based on what we’ve learned about the criminal profiles, and had a thought about the (seemingly) scripted moments. In a couple of the scenes we see of Jason & Lucia talking to each other (in the elevator before meeting Brian & Lori; in the car before picking up Raul), some of their comments sound like they could be alluding to the player’s current playthrough. In the elevator, Jason says he’s more comfortable when he can use a gun. In the car, both their comments indicate Lucia’s a better criminal than Jason. In RDR2, if you talked to Mary-Beth between

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