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How did Rockstar overcome the CPU limitations?

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How did Rockstar overcome the CPU limitations?

Given the overall quality of GTA 6, it’s honestly mind blowing that Rockstar can lock in a solid 30 fps on a six-year-old console. Everyone kept saying the CPU hit a hard limit that couldn’t be overcome no matter what, but according to the previews, the density of NPCs and traffic is supposedly insane. On top of that, they’re saying this beach scene is actual gameplay. Unlike other games where NPCs are just background props, you can actually interact with every single one of them so how on earth did they get past those CPU limitations?

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