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Suppose you could choose how much the game bases the other's behavior on your playthrough

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Suppose you could choose how much the game bases the other's behavior on your playthrough

What if when you play as Jason/Lucia, you could set how much the game bases the other's behavior on your gameplay? Say you've been having Jason behave like a psycho when you're playing as him, then the game will have him making the same kinds of choices when you're playing as Lucia. What if the climactic, Rubicon-type mission could then put both characters in a prisoner's dilemma, and you're forced to make a choice as one or the other, while the game makes a similar choice as the other. The relationship status could be irrelevant, but the character's criminal profile could factor into how like

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