I hope the new "inventory" system makes sale-like missions more dynamic
If you played GTA Online or Red Dead Online, you'd know about how certain businesses allow you to make "product" that you can then sell for a profit. In GTA:O, it was cocaine, weed, meth, weapons, etc. In RDO, it was animal pelts and other hunting goods. The thing about these missions is that when you went to sell them, you never got to pick how the product got sold. You didn't get to choose the vehicle or how much of your product to pack in it. Admittedly, in RDO, you realistically only had the carriage to use, but it was a much bigger problem in GTA:O People would always rejoin the