There's a big problem with all the character theories youtubers and others are coming up with
And it's really very simple. Two things that have been repeatedly stressed as core to the design of GTA VI by the marketing campaign so far are as follows. A, the game has many choices big and small that alter story and character outcomes, and the game has been designed for replayability, to go back and make different choices and see different things. B, free-roam actions and choices in the open-world gameplay are going to be tied into each protagonist's identities and stories as much as possible. Rob Nelson has stressed this himself. These design philosophies mean that, for example, Jason can