PS5 QSSR and GTA 6
I’m wondering if Rockstar had knowledge of QSSR before it was announced and worked to implement it in GTA 6, or if Sony just told them about it recently and basically just nudged them to support it this close to the game’s release? Attached are screenshots from the extended look. The game obviously looks great and very clearly packing a lot of new tech in RAGE, but some areas did show the limitations of having to develop for 9th gen consoles. One big example is how low the samples are for ray tracing, and how that gives a very blurry reflection due to the denoiser not having much detail to wor