Sleep Mechanic in VI
In GTA V and RDR2, you could sleep but it wasn't nearly as important in V as it was in RDR2. the only reason to really sleep in V was to regenerate some health, time skip. investments during Lesters missions for Franklin. in RDR2 they severely improved on this with being able to chose how long you sleep for and fully restored all the cores and health and stamina bars. that being said, theyve added sleep mechanics in GTA VI. i wonder how much it'll matter in VI, e.g. if you're low on sleep and driving you'll crash, aim/fighting will be worse, etc, i imagine it'll be similar to trying to drive d